| space | pause and resume |
| ← → | scrub the clock — hold to accelerate |
| 1–6 | cameras · [ ] zoom, \ reset |
| m · p · h | mute · frame time · this list |
| Flying the vehicle — strapped in, coasting, at ×1 |
| w a s d | pitch and yaw on the reaction wheels |
| q e · x | roll · kill rotation |
| Out of the couch — the same keys, now your body |
| w a s d r f | move — fore/aft, left/right, up/down |
| q e · z | roll your body · square yourself up again |
| g | unbuckle, or strap back in — which also hands the keys over |
| drag | look around — a head turn in the couch, your whole body out of it |
| EVA — the hatch cap, or V, on an unpowered coast |
| v | suit up, step outside, and back in — a 20 m tether holds you to the hatch |
| w a s d r f · q e | outside, the same six degrees of freedom in the helmet's own frame |
| On the surface — the hatch, or V, once you have landed |
| v | suit up and step out of the hatch onto the regolith, and back in |
| w a s d | walk — in the helmet's own frame |
| space | jump — a metre or two up, three seconds of hang at 1.62 m/s² |
| drag | look around — turn back to see the lander on its legs |
| The console — hover any of it to see what it is |
| caps | the coloured buttons are wired — cabin lights, display page, crew station, clock up and down, trajectory view, audio, null rates, level, and this list |
| soft keys | on the trajectory display: zoom, pan, reset, and the coast orbit — where you end up with the engines cold |
| click | steps a control forward. Right click steps it back, or a couch in and out of. |
You can only push off while you are touching something — then you coast until you catch the next handrail. h closes this.